LOST REPLICANT UI/UX INVESTIGATION


  • Unreal Engine 5

  • UI/UX

  • 2024


‘Lost Replicant’ is a UI/UX prototype designed to explore how an established visual style and aesthetic can be incorporated into a games user interface whilst remaining tactile and intuitive.

To explore this I chose a pre existing IP, in this case Bladerunner, and created a main menu demo for a hypothetical game set within its universe called ‘Bladerunner: Lost Replicant’.

I looked at other pre existing media to inform my design. Making sure to incorporate visual themesthat aligned with the blade runner IP, including ideas of retro-futurism and cyberpunk influences, all layered on top a stark noir atmosphere.

The demo itself contains most elements expected within a main menu interface including:

  • Diegetic 3D scene including dynamic 3D camera

  • Opening splash screen

  • Extensive options menu, complete with sub category’s

  • Save file loading menu

  • New game selection menu, including multiple difficulty options

  • Animation and scene changes during menu transitions

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