
Creator
Unity
First person, Narrative, Horror
2023
OVERVIEW
SILVER FALLS is a 15-20 minute long horror narrative wherein after a mysterious broadcast warns the sun has not risen, you must communicate with your partner across the street as the situation worsens.
Developed in my 2nd year at university over the course of 12 weeks, ‘SILVER FALLS’ was developed in Unity and was designed as a small scale project to explore writing and narrative delivery for video games, with a secondary focus on creating atmosphere through visuals and sound design.
This was my attempt to develop a more well rounded game experience after various prior experiments with smaller scale gameplay prototypes, and serves to act as a showcase of my development skills up to that point (Late 2023).
Development contributions
The rest of this page goes over the various features I contributed to this project, for a more detailed look, including documentation of my process and design goals, please look at my associated game design document here:
Level Design & Building:
Create the level concept and story
Design and build all level geometry, including locale appropriate textures, decals, etc…
Decorate levels with various props, decals, personal markers to illicit player emotion
Light the level using baked and dynamic lights
Choose and trigger appropriate music & sound effects to influence player emotion
Gameplay & Mechanics:
Implementation of a first person player controller including movement, interactions, and a zoom function.
An interactive dialogue system allowing the player to pick multiple dialogue options, complete with branching dialogue.
Various interactable objects, including a laptop used to engage in dialogue and player bed used to end each day.
Story and Dialogue:
Wrote all of the games dialogue to move the story along
Recorded voiceovers for various TV broadcasts during the story
Trigger scripted events/sound cues for various story beats
Dramatic Moments:
A changing main level which get more erratic and ominous as the player progresses
During the ending sequence, various scripted events occur to seamlessly move the player from one environment to the other, using dynamic sound transitions and visual clues to build suspense
TV broadcast and dream sequences build stakes and build on story intrigue
Scripting:
Scripting all of the games content including interactions, scripted events, dialogue system, special effects, post processing, etc…
Playtesting & Iteration:
Conducted various playtests with people who were both experienced and inexperienced with narrative games.
Reviews
“I'm not joking when I say this one of the best FREE games on itch right now. One of the best stories in a while. The atmosphere too, super tense. Extremely well executed.” - MrDreaming
“This was absolutely amazing game 10/10” - Devilwolf2000