PUBLISHED WORKS
SOLO DEVELOPMENTS AND TEAM PROJECTS
FIRST PERSON • DEDUCTION • SOLO DEVELOPED
THE REDLINE is a 15-20 minute long puzzler built around the concept of finding a mysterious stranger at a nightclub, before they can find you.
It was developed in my final year of university over the course of 12 weeks using Unreal Engine 5, and was designed with the intention of exploring the link that exists between narrative and worldbuilding in video games, with a focus on writing, environmental storytelling, and Level Design
ISOMETRIC • HORDE SHOOTER • UI/UX LEAD
Developed in Unreal Engine 5 by a team of ~20 people over the course of 6 months, CRYSTAL CHAOS pits you against an endless horde within a vast, abandoned mineshaft. Level up, unlock new weapons, and grow in power as you explore the unique ecosystems found in the caves.
I oversaw the UI/UX elements of this project, being responsible for the concepting, development and iteration of the games menus and player facing UI. However I also worked on other areas during development, such as assisting with documentation and player progression systems.
THIRD PERSON • PLATFORMER • SOLO DEVELOPED
‘TORN UP’ is a 5 -10 minute long 3D physics platformer where you play as a small paper ball who must navigate their way through a house to reconnect with their owners journal.
It was developed in my final year of university over the course of 8 weeks using Unreal Engine 5, and was designed to explore how level design and combining different gameplay mechanics can affect new player onboarding.
FIRST PERSON • NARRATIVE • SOLO DEVELOPED
SILVER FALLS is a 15-20 minute long horror narrative wherein after a mysterious broadcast warns the sun has not risen, you must communicate with your partner across the street as the situation worsens.
Developed in my 2nd year at university over the course of 12 weeks, ‘SILVER FALLS’ was developed in Unity and was designed as a small scale project to explore writing and narrative delivery for video games, with a secondary focus on creating atmosphere through visuals and sound design
PROTOTYPES
MECHANICAL SNAPSHOTS AND EXPERIMENTS
DOCUMENTATION
PERSONAL DESIGN DOCUMENTS, INVESTIGATIONS, AND WIKI’S