PUBLISHED WORKS

SOLO DEVELOPMENTS AND TEAM PROJECTS


Pixelated black and white text reading 'The Rebooting' on a black background.

FIRST PERSON • DEDUCTION • SOLO DEVELOPED


THE REDLINE is a 15-20 minute long puzzler built around the concept of finding a mysterious stranger at a nightclub, before they can find you.

It was developed in my final year of university over the course of 12 weeks using Unreal Engine 5, and was designed with the intention of exploring the link that exists between narrative and worldbuilding in video games, with a focus on writing, environmental storytelling, and Level Design

An illustration of a human brain with vapor or smoke rising from it, symbolizing ideas or thinking.
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Black background with large white text that reads 'CRYSTAL CAVE'

ISOMETRIC • HORDE SHOOTER • UI/UX LEAD


Developed in Unreal Engine 5 by a team of ~20 people over the course of 6 months, CRYSTAL CHAOS pits you against an endless horde within a vast, abandoned mineshaft. Level up, unlock new weapons, and grow in power as you explore the unique ecosystems found in the caves.

I oversaw the UI/UX elements of this project, being responsible for the concepting, development and iteration of the games menus and player facing UI. However I also worked on other areas during development, such as assisting with documentation and player progression systems.

A black and white silhouette of a person holding a vintage camera with a strap, standing against a plain background.
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Black background with white outlined text that says 'TORN UP'.

THIRD PERSON • PLATFORMER • SOLO DEVELOPED


‘TORN UP’ is a 5 -10 minute long 3D physics platformer where you play as a small paper ball who must navigate their way through a house to reconnect with their owners journal.

It was developed in my final year of university over the course of 8 weeks using Unreal Engine 5, and was designed to explore how level design and combining different gameplay mechanics can affect new player onboarding.

Black silhouette of a cat lying on its side with a curled tail, set against a white background.
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The word 'SERVERS' in large, white, 3D block letters with shadows on a black background.

FIRST PERSON • NARRATIVE • SOLO DEVELOPED


SILVER FALLS is a 15-20 minute long horror narrative wherein after a mysterious broadcast warns the sun has not risen, you must communicate with your partner across the street as the situation worsens.

Developed in my 2nd year at university over the course of 12 weeks, ‘SILVER FALLS’ was developed in Unity and was designed as a small scale project to explore writing and narrative delivery for video games, with a secondary focus on creating atmosphere through visuals and sound design

Black and white diagram of two overlapping circles with a shaded area representing their intersection, illustrating set theory or Venn diagram concepts.

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PROTOTYPES

MECHANICAL SNAPSHOTS AND EXPERIMENTS



DOCUMENTATION

PERSONAL DESIGN DOCUMENTS, INVESTIGATIONS, AND WIKI’S